The Game Baby Steps Includes Among the Most Meaningful Decisions I Have Ever Faced in Video Games
I've faced some hard choices in interactive entertainment. Some of my decisions in Life is Strange series continue to trouble me. Ghost of Tsushima final sequence led me to pause the game for a good 10 minutes while I considered my alternatives. I am responsible for countless Krogan demises in the Mass Effect series that I would love to reverse. None of those moments measure up to what now might be the hardest choice I’ve had to make in gaming — and it involves a enormous set of steps.
The Game Baby Steps, the newest release from the developers of Ape Out game, is hardly a decision-focused experience. Certainly not in any traditional sense. You simply have to explore a sprawling open world as Nate, a adult in a onesie who can hardly stay upright on his unsteady feet. It looks like an exercise in frustration, but Baby Steps’s appeal is in its surprisingly deep narrative that will sneak up on you when you least anticipate it. There’s no moment that showcases that quality like a pivotal decision that remains on my mind.
Spoiler Warning
A bit of context is required here. Baby Steps starts when Nate is magically whisked away from his parents’ basement and into a magical realm. He soon realizes that moving around in it is a struggle, as a lifetime spent as a sedentary person have atrophied his limbs. The slapstick elements of it all stems from users guiding Nate step by step, trying to prevent him from falling over.
Nate requires assistance, but he has difficulty expressing that to anyone. Throughout his hero’s journey, he meets a cast of eccentric characters in the world who all offer to help him out. A composed outdoorsman seeks to provide Nate a map, but he clumsily declines in the game’s funniest instant. When he plunges into an unavoidable hole and is presented with a ladder, he strives to appear nonchalant like he can manage alone and truly prefers to be stuck in the hole. During the narrative, you experience no shortage of frustrating vignettes where Nate complicates his own situation because he’s too insecure to take support.
The Ultimate Choice
Everything builds up in Baby Steps’s one true moment of decision. As Nate approaches the conclusion his journey, he discovers that he must climb to the top of a frosty elevation. The unofficial caretaker of the world (who Nate has actively avoided up to this point) appears to inform him that there are two ways up. If he’s up for a challenge, he can opt for a particularly extended and hazardous route called The Obstacle. It is the most daunting obstacle Baby Steps has to offer; attempting it appears unwise to any human.
But there’s a other possibility: He can simply ascend a massive winding stairs as an alternative and reach the summit in just moments. The single stipulation? He’ll have to address the guardian “Sir” from now on if he opts for the effortless way.
A Painful Choice
I am very serious when I say that this is an difficult selection in the game's narrative. It’s every one of Nate's doubts about himself reaching a climax in a particularly bizarre situation. A portion of Nate's adventure is revolves around the truth that he’s self-conscious of his physique and male identity. Each instance he sees that handsome trekker, it’s a difficult memory of what he fails to be. Attempting The Manbreaker could be a time where he can show that he’s as able as his unilateral competitor, but that path is likely filled with more humiliating failures. Does it merit struggling just to demonstrate something?
The staircase, on the contrary, provide Nate with another significant opportunity to either accept or reject help. The gamer cannot choose in if they turn away a map, but they can opt to allow Nate some relief and take the stairs. It might seem like an straightforward selection, but Baby Steps game is exceptionally cunning about creating doubt each time you find a gift horse. The environment includes design traps that transform an easy path into a difficulty instantly. Are the stairs one more trick? Might Nate arrive to the very summit just to be let down by an ending prank? And even worse, is he prepared to be humiliated yet again by being made to address a strange individual as Master?
No Right or Wrong
The excellence of that situation is that there’s no correct or incorrect choice. Each path brings about a real situation of character development and emotional release for Nate. If you opt to attempt The Challenge, it’s an existential win. Nate at last receives a moment to show that he’s as competent as others, willingly taking on a difficult route rather than suffering through one that he has no alternative but to take. It’s difficult, and perhaps unwise, but it’s the dose of confidence that he needs.
But there’s no shame in the steps as well. To select that route is to finally allow Nate to receive assistance. And when he does so, he realizes that there’s no secret drawback in store for him. The steps are not a joke. They extend for some distance, but they’re simple to climb and he doesn’t slide completely down if he falls. It’s a easy journey after hours of struggle. Midway through, he even has a conversation with the hiker who has, naturally, chosen to take The Obstacle. He tries to play it cool, but you can tell that he’s fatigued, quietly regretting the unnecessary challenge. By the time Nate arrives at the peak and has to pay his debt, calling the character Lord, the agreement barely appears so nasty. Who has time to be embarrassed by this freak?
My Choice
When I played, I chose the staircase. Part of me just {wanted to call